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Building Guidelines

The following section contains building guidelines for Fairhaven. Please also note that there are rules that you must abide by.

View Rules

The main idea is for our community to build a medieval style village / town around the central crossroads spawn area, although there are opportunities to build in other styles away from the spawn centre.

We know that everyone is not a skilled builder, so if you don't think you've got what it takes, please travel at least 2,000 blocks from the centre to make your own creations*. In other words you must build with a Medieval style within x coordinates -1255 and 1745 and z coordinates -1908 and 2092.

* Please be aware that there are four 'time zones' each around 2,000 blocks from spawn on the north / south / east / west axes. The building guidelines differ for these areas as they are not medieval style.

(To find your coordinates, press F3. The information shows the x, y and z coordinates that you are currently situated at. The y coordinate is the height, with 64 being sea level).

There's a naturally spawned village to the south of the centre, which we hope will eventually become a part of Fairhaven, allowing the villagers to spread into the main village. (If not, we will spawn villagers into Fairhaven at some point so that it looks lived in). As a result, if you don't want villagers to enter your own houses you should use iron doors. Please do not build on the central square. This is where players will spawn if they die and do not have an alternative spawn location.

Main Fairhaven Medieval Area - Building a Medieval Village / Town / City

Generally, Medieval buildings are fairly ornate (no plain boxes), using a combination of different timbers (often with full wood trunk blocks for main beams), cobblestone and stone bricks. The use of steps and slabs helps to add detail. Windows are often made using fence posts and iron bars rather than glass. Stained clay, brick and wool (for a whitewashed effect) are also suggested building materials.

Building interiors should also be added, using the usual decorative blocks (e.g. chests, crafting tables, beds, anvils, enchantment tables, bookshelves, paintings, etc.).

We've included some links to websites and videos in the Resources section to give ideas on what should be built and how to build it.

Building Ideas

The following suggestions are taken from https://www.minecraftforum.net/forums/minecraft-discussion/creative-mode/366287-guide-to-building-a-medieval-fantasy-city-town

An easy way to build settlements such as Fairhaven this is to imagine that the town is developing, and building structures that they would need at the point that you're at. eg. Starting off with HOUSES for the villagers to live in. Then they will need a sustainable food source, also known as FARMS. They will need a way to collect resources. MINE SHAFTS and WOODCUTTERS HOUSES. Then they will need a place to store these gathered resources. WAREHOUSES. etc.

Layout

Another thing consider when adding more buildings, is the layout. The layout can change the effectiveness of the town, and can affect how easy it is to navigate.

The Basic Structures List

To help you when you are running out of ideas, here is a list of buildings for a basic settlement:

  • Houses
  • Farms
  • Mine shafts (To gather resources)
  • Miners Huts (For miners to live in, built near mine shafts)
  • Woodcutters Houses/Loggers Huts (to gather resources, a place for the loggers to live, built near forests)
  • Small Warehouses/Storage Buildings (to store gathered resources)
  • Bakers Shop (to make bread, cakes, etc.)
  • Mill (to make flour)
  • Well (to store water)
  • Other Ideas
  • A Castle (many cities have these, but each one is unique. The hill right next to Fairhaven centre is an ideal location for a castle!)
  • Monuments (this doesn't just mean a statue, although a statue can be a monument).
  • Markets (almost all towns have these, but think about where it would be located, what is being sold there, how big it is)

Expanding into a Town

Buildings in a Town

When a village is turned into a town, it will start to grow rapidly. The buildings that are made will start to be bigger and the types of buildings will change. A town would probably not have any need for woodcutters houses, and they would probably rely and mine shafts more from outside the town walls. Most of the materials will be imported rather than collected and most of the towns wealth will come from trading with travellers from other towns. This means buildings such as inns would be needed more, and much more houses would be built. As well as this, bigger warehouses will be built to store the imported materials. The main building materials will most likely move from wood to stones and before you know it, the town has become a hub for traders.

Town Structure List

Here are things that would most likely be built:
  • Bigger Warehouses
  • Bigger Markets
  • Inns
  • Bigger Houses
  • Some Mansions
  • Town Hall (important)
  • Docks (Fairhaven is near water, this can help with imports and exports)
  • More Types of Shops-Better Farms (different types eg. wheat, pumpkin, pig, cow etc. possibly built outside of town walls)
  • Blacksmith
  • Stables

Defence

If there is one thing a good town needs, it's defence. Adding defence to a village can help turn it into a town, so this is a good thing to do. Setting up a defence can be easy. It can just be a 2 high stone brick wall, but that would look bad. For a fantasy town, a nice thing to do would be a high wall made from stone brick/cobblestone and have towers along it made from the same material with a roof made from something else (logs, wood etc)

The Fortresses

There are different types of fortresses that can be built. The one everybody will know is a castle, however there are also forts, keeps and Castles.

Castles

Castles are usually where royals live, however can also be for a solid defence against opposing armies. Castles usually consist of a keep which houses most of the rooms for the castle, an inner wall to surround the castle and as a second line of defence, an outer wall which is the first line of defence, a gatehouse which obviously is where the main entrance is and where that gate is controlled, a dungeon to punish criminals (or in Minecraft as secret storage) and towers around the wall where archers usually keep watch.

Forts

Forts usually house a small village or small town inside. They have small walls along the outside with few towers along the wall. It usually has one large tower for lookout and possibly for housing soldiers.

Transport Infrastructure

Roads and Bridges

Fairhaven is based around a crossroads, with the 4-block wide cobblestone roads extending north / south and east / west. Those roads can be extended by the players or the admins and should continue in a straight line. Please check the coordinates of any build in case a road cuts through it at a later date!

The road should either cut through hills or undulate using slopes no steeper than 1 in 4.

Bridges can be wooden and stone, but should look like the are supported.

Minecart Railways

Block_Hed's favourite pastime is building minecart railways and railways will be used to join areas in Fairhaven.

Railways, wherever possible, will be maintained at the same level - 67. The base should be either cobblestone or naturally occurring stone, 3 blocks wide. Tunnels should be 3 x 3 blocks, with all dirt and gravel removed from tunnel walls. Viaducts over land should have supporting cobblestone pillars every 10 blocks. Longer stretches of viaduct over water can have gravel supports every 50 blocks.

Railways should be powered with a powered rail every 37 blocks, using a redstone torch to power it. This is the optimal frequency of powered rails for constant speed. However, please note that an corner will reduce this length by a block.

Junctions (See pictures)

A simple junction stop should be created using two downward powered rails with buttons.

Railway stop 3-way railway junction

A three-way junction should be constructed using a lever to change direction, and 4 buttons for easy reach from any direction. (See picture).

3-way railway junction showing redstone circuit

The 'Time Zones'

Around 2,000 blocks from spawn we have designated four 'time zone' areas. These are protected under different building guidelines to the above.

Very basic guidelines follow below:-

North - Minebase Alpha (Starport Science-Fiction)

General Building Good Practises

As mentioned in the rules:

If you start cutting down a tree, finish the job. We don't want to see half cut down trees.

Ideally, replant saplings so there are more trees to cut down for others. This is particularly important around Fairhaven village as lots of wood will be needed to make the village. (Note: Jungle trees are not in keeping with our medieval theme. There is a specially created jungle area south east of the village behind the hill).

Don't leave blocks hanging in mid-air.

Generally, keep the world looking 'natural'.

Redstone Machines and Automated Farms

Fully automated redstone machines are strictly prohibited on the server as they can cause lag. Other than very limited uses of redstone such as automated fishing, railway points, and other small uses, fully automated redstone contraptions must not be used.

We would prefer it if mob farms are created outside of the 4,000 x 4,000 block spawn area. However, we understand that some players like to use them, and for them it's a part of the game. So within 2,000 blocks of the spawn area such structures must be either built out of site underground, or disguised as medieval structures.

Lighting - Keep living areas safe

Keep habitable areas will lit and fenced / walled off to keep monsters away.

IMPORTANT: The admins reserve the right to remove buildings that do not meet with these guidelines within 2,000 blocks in each direction from the spawn area.

A Note About Resource (Texture) Packs

Whilst we don't mind which resource (texture) pack you use when playing Minecraft, please be mindful that what looks good in your texture pack may not look so good for someone else.

For example, some resource packs use pictures to show alternative decorations such as utensils or banners hanging on a wall, or use colours that are vastly different from default.

You should always assume that your creation is going to be viewed in the default Minecraft texture pack. If it's featured on the Fairhaven website or Facebook group, this will definitely be the case.

For this reason we strongly recommend you play Fairhaven using a resource pack that is close to the default Minecraft textures in colour and style. Texture packs described as 'Faithful' or 'Vanilla' is style or usually safe. We have some suggestions in our Resources section.

Tell us what you've built!

Buildings, either in Fairhaven or further afield, will be featured on the Fairhaven website and Facebook page, so tell us what you've built. Send photos via this website or our Facebook group and give us the coordinates so we can share your works of art with other players.

We want to keep it fairly free and easy, so enjoy making those creations.

View Rules

Fairhaven